﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Infrastructure.ObjectModel
{
    public class SpriteEventArgs : EventArgs
    {
        public SpriteEventArgs(Sprite i_Sprite)
            : base()
        {
            RelevantSprite = i_Sprite;
        }

        public SpriteEventArgs(List<Sprite> i_Sprite)
            : base()
        {
            RelevantSprites = i_Sprite;
        }

        public Sprite RelevantSprite { get; set; }
        public List<Sprite> RelevantSprites { get; set; }
    }
}
